Guildwars 2

Game quick reviews on all platforms + discussions around them
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Chevalier Bayard
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Guildwars 2

Postby Chevalier Bayard » Fri 28 Aug, 2009 00:25

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Long awaited game here ... Finally a real trailer on our screens ! :)



Cool we're be able to play charrs !! :D
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Chevalier Bayard
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Re: Guildwars 2

Postby Chevalier Bayard » Sat 05 Dec, 2009 22:59

It's coming fast now ! :bounce: :bounce:

Following video presents the races of Tyria :)



By the way, do you recognize the R0x0r TLFer giving her voice to a character in this trailer ? :roll: :bounce:

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Mindtrust
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Re: Guildwars 2

Postby Mindtrust » Sat 31 Jul, 2010 16:19

Love the videos, i think there are more videos somewhere i will try to find them and post them.
I'm looking forward to GW2 whenever it comes out :-) and will try to find some time for it :gj:

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Re: Guildwars 2

Postby Chevalier Bayard » Sat 31 Jul, 2010 17:40

I had some unused stuff which I appear to have lost ... This is what happens with postponed topics :blush: :D

Nevertheless, here is a little gallery. First line shows some pics around the theme of Death as, you might know it, the mechanics regarding Death will be much different in Guild Wars 2: from the ground you'll have access to specific attacks and therefore won't wait patiently for the next lethal blow and when you'll recover you won't be penalized anymore like you used to be in the first episode.

Second line shows some rangers in action. I like the archery attack :D

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Click on the pic for full size image


Regarding the game mechanics, you also might be interested by the following press release from ... last April :blush: (that's why we're recruting !! :D)

Guild Wars 2 Combat Mechanics and Elementalist Profession

ArenaNet Opens the Vault Revealing Guild Wars 2 Gameplay

Hot on the heels of ArenaNet President Mike O’Brien’s “Guild Wars 2 Design Manifesto,” the studio today released specifics on what players can expect from one of Guild Wars 2’s most exciting components – combat mechanics – as well as details about the Elementalist profession. This latest reveal gives gamers a first look at the visceral and dynamic action they can expect to find in the highly anticipated Guild Wars 2, the upcoming sequel to the acclaimed Guild Wars franchise.

ArenaNet is set to post a two-part feature straight from Lead Designer Eric Flannum that describes the core components of Guild Wars 2 combat mechanics, showcased through an explanation of the game’s principles, examples of combat in action, sample skills, and a brand new look at the Elementalist profession.

The combat highlights include:
  • Visual and dynamic combat - Manoeuvre around an opponent to strike for maximum damage or send them flying through the air. Create giant crushing stone hands, turn into a massive tornado, or summon a flock of vicious birds of prey to swarm your enemies.
  • Cross-profession combos - Combine attacks from different professions for extra damage, like shooting arrows through a flaming wall to create a barrage of fiery projectiles, or sending pets through a cloud of poison so they spread the toxin among the enemy.
  • Environmental weapons - In the hands of a skilled Elementalist, a simple boulder can be turned into a meteor storm. Or save the day by taking control of a siege weapon on the battlefield!
  • A skill system that is easy to learn and rewarding to master - In Guild Wars 2, you start with a strong base set of skills, but the game allows for deep player customisation. You get your base skills from the weapons you wield and then customise your skill-set with racial skills, healing skills, profession skills, and even a devastating elite skill.
    In order to illustrate the combat system in action, ArenaNet also introduces the Elementalist, the first profession reveal of Guild Wars 2. Channelling the forces of nature, the Elementalist represents:
  • Versatility - Adapting to any situation, the Elementalist can attune to the elements of Fire, Water, Air, and Earth. Each element provides a separate set of options and visually-powerful attacks, like the ability to call down precision lightning strikes, trigger volcanic eruptions, or heal allies.
  • Distinctive Mechanics - Glyphs, Signets, Conjurations, and Attunements provide a distinctive set of mechanics that foster versatility and garner grand results, ranging from area-of-effect destruction to defensive snares.

An innovative skill system, unique profession mechanics, and extensive customisation combine to make combat in Guild Wars 2 an immersive, exciting experience.


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Chevalier Bayard
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Re: Guildwars 2

Postby Chevalier Bayard » Fri 07 Jan, 2011 18:54

And one more very cool video with this decade's retrospective from Arena.net :)

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